Sahuagin Warrior
Medium · Fiend · CR 0.5

- Type
- Fiend
- Size
- Medium
- Alignment
- lawful evil
- Armour class
- 12 (natural armor)
- Hit points
- 22 (4d8 + 4)
- Initiative
- +0
- Speed
- 30 ft., swim 40 ft.
- Saving throws
- Strength +1, Dexterity +0, Constitution +1, Intelligence +1, Wisdom +1, Charisma -1
- Skills
- Perception +5
- Damage resistances
- acid, cold
- Senses
- darkvision 120 ft., passive Perception 15
- Languages
- Sahuagin
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Traits
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.
Multiattack. The sahuagin makes two Claw attacks.
Bonus actions
Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.