Harm

Level 6 · Necromancy

Harm
Level
6
School
Necromancy
Casting time
Action
Range
60 feet
Components
Verbal, Somatic
Duration
instantaneous
Classes
Cleric
Dice rolled
14d6

You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.