Ice Storm
Level 4 · Evocation

- Level
- 4
- School
- Evocation
- Casting time
- Action
- Range
- 300 feet
- Components
- Verbal, Somatic, Material
- Duration
- instantaneous
- Classes
- Cleric, Druid, Sorcerer, Wizard
- Dice rolled
- 2d8
- Dice rolled
- 4d6
- Dice rolled
- 1d8
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At higher levels
When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Material component
A pinch of dust and a few drops of water.