Ice Storm

Level 4 · Evocation

Ice Storm
Level
4
School
Evocation
Casting time
Action
Range
300 feet
Components
Verbal, Somatic, Material
Duration
instantaneous
Classes
Druid, Sorcerer, Wizard
Dice rolled
2d10
Dice rolled
4d6
Dice rolled
1d10

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.

At higher levels

The Bludgeoning damage increases by 1d10 for each spell slot level above 4.

Material component

a mitten