Phantasmal Killer
Level 4 · Illusion

- Level
- 4
- School
- Illusion
- Casting time
- Action
- Range
- 120 feet
- Components
- Verbal, Somatic
- Duration
- 1 minute
- Concentration
- Yes
- Classes
- Wizard
- Dice rolled
- 4d10
- Dice rolled
- 1d10
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the start of each of the target's turns before the spell ends, the target must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
At higher levels
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.