Alchemist's Fire
- Category
- Weapon
- Cost
- 50.00 gp
- Weight
- 1.000 lb
- Dice rolled
- 1d4
- Difficulty Class
- DC 8
When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist's Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see "Rules Glossary").