Holy Water
- Category
- Weapon
- Cost
- 25.00 gp
- Weight
- 1.000 lb
- Dice rolled
- 2d8
- Difficulty Class
- DC 8
When you take the Attack action, you can replace one of your attacks with throwing a flask of Holy Water. Target one creature you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d8 Radiant damage if it is a Fiend or an Undead.