Lance
- Category
- Weapon
- Cost
- 10.00 gp
- Weight
- 6.000 lb
- Damage
- 1d10 Piercing
- Kind
- Martial weapon
- Properties
- Heavy, Reach, Topple, Two-Handed
- Difficulty Class
- DC 8
A lance.
Heavy
You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Reach
A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
Topple
If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Two-Handed
A Two-Handed weapon requires two hands when you attack with it.