Defender
Weapon · Legendary
- Available as
- 38 base items
- Rarity
- Legendary
- Category
- Weapon
- Attunement
- Required
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon's bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.
Comes as (38)
- Battleaxe (1d8 Slashing, martial)
- Blowgun (1 Piercing, martial)
- Club (1d4 Bludgeoning, simple)
- Dagger (1d4 Piercing, simple)
- Dart (1d4 Piercing, simple)
- Flail (1d8 Bludgeoning, martial)
- Glaive (1d10 Slashing, martial)
- Greataxe (1d12 Slashing, martial)
- Greatclub (1d8 Bludgeoning, simple)
- Greatsword (2d6 Slashing, martial)
- Halberd (1d10 Slashing, martial)
- Hand Crossbow (1d6 Piercing, martial)
- Handaxe (1d6 Slashing, simple)
- Heavy Crossbow (1d10 Piercing, martial)
- Javelin (1d6 Piercing, simple)
- Lance (1d10 Piercing, martial)
- Light Crossbow (1d8 Piercing, simple)
- Light Hammer (1d4 Bludgeoning, simple)
- Longbow (1d8 Piercing, martial)
- Longsword (1d8 Slashing, martial)
- Mace (1d6 Bludgeoning, simple)
- Maul (2d6 Bludgeoning, martial)
- Morningstar (1d8 Piercing, martial)
- Musket (1d12 Piercing, martial)
- Pike (1d10 Piercing, martial)
- Pistol (1d10 Piercing, martial)
- Quarterstaff (1d6 Bludgeoning, simple)
- Rapier (1d8 Piercing, martial)
- Scimitar (1d6 Slashing, martial)
- Shortbow (1d6 Piercing, simple)
- Shortsword (1d6 Piercing, martial)
- Sickle (1d4 Slashing, simple)
- Sling (1d4 Bludgeoning, simple)
- Spear (1d6 Piercing, simple)
- Trident (1d8 Piercing, martial)
- War Pick (1d8 Piercing, martial)
- Warhammer (1d8 Bludgeoning, martial)
- Whip (1d4 Slashing, martial)