Giant Slayer
Weapon · Rare
- Available as
- 38 base items
- Rarity
- Rare
- Category
- Weapon
- Attunement
- Not required
- Dice rolled
- 2d6
- Difficulty Class
- DC 15 Strength
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
When you hit a Giant with this weapon, the Giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or have the Prone condition.
Comes as (38)
- Battleaxe (1d8 Slashing, martial)
- Blowgun (1 Piercing, martial)
- Club (1d4 Bludgeoning, simple)
- Dagger (1d4 Piercing, simple)
- Dart (1d4 Piercing, simple)
- Flail (1d8 Bludgeoning, martial)
- Glaive (1d10 Slashing, martial)
- Greataxe (1d12 Slashing, martial)
- Greatclub (1d8 Bludgeoning, simple)
- Greatsword (2d6 Slashing, martial)
- Halberd (1d10 Slashing, martial)
- Hand Crossbow (1d6 Piercing, martial)
- Handaxe (1d6 Slashing, simple)
- Heavy Crossbow (1d10 Piercing, martial)
- Javelin (1d6 Piercing, simple)
- Lance (1d10 Piercing, martial)
- Light Crossbow (1d8 Piercing, simple)
- Light Hammer (1d4 Bludgeoning, simple)
- Longbow (1d8 Piercing, martial)
- Longsword (1d8 Slashing, martial)
- Mace (1d6 Bludgeoning, simple)
- Maul (2d6 Bludgeoning, martial)
- Morningstar (1d8 Piercing, martial)
- Musket (1d12 Piercing, martial)
- Pike (1d10 Piercing, martial)
- Pistol (1d10 Piercing, martial)
- Quarterstaff (1d6 Bludgeoning, simple)
- Rapier (1d8 Piercing, martial)
- Scimitar (1d6 Slashing, martial)
- Shortbow (1d6 Piercing, simple)
- Shortsword (1d6 Piercing, martial)
- Sickle (1d4 Slashing, simple)
- Sling (1d4 Bludgeoning, simple)
- Spear (1d6 Piercing, simple)
- Trident (1d8 Piercing, martial)
- War Pick (1d8 Piercing, martial)
- Warhammer (1d8 Bludgeoning, martial)
- Whip (1d4 Slashing, martial)