Weapon of Warning
Weapon · Uncommon
- Available as
- 38 base items
- Rarity
- Uncommon
- Category
- Weapon
- Attunement
- Not required
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.
Supernatural Readiness. Each subject has Advantage on its Initiative rolls.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.
Comes as (38)
- Battleaxe (1d8 Slashing, martial)
- Blowgun (1 Piercing, martial)
- Club (1d4 Bludgeoning, simple)
- Dagger (1d4 Piercing, simple)
- Dart (1d4 Piercing, simple)
- Flail (1d8 Bludgeoning, martial)
- Glaive (1d10 Slashing, martial)
- Greataxe (1d12 Slashing, martial)
- Greatclub (1d8 Bludgeoning, simple)
- Greatsword (2d6 Slashing, martial)
- Halberd (1d10 Slashing, martial)
- Hand Crossbow (1d6 Piercing, martial)
- Handaxe (1d6 Slashing, simple)
- Heavy Crossbow (1d10 Piercing, martial)
- Javelin (1d6 Piercing, simple)
- Lance (1d10 Piercing, martial)
- Light Crossbow (1d8 Piercing, simple)
- Light Hammer (1d4 Bludgeoning, simple)
- Longbow (1d8 Piercing, martial)
- Longsword (1d8 Slashing, martial)
- Mace (1d6 Bludgeoning, simple)
- Maul (2d6 Bludgeoning, martial)
- Morningstar (1d8 Piercing, martial)
- Musket (1d12 Piercing, martial)
- Pike (1d10 Piercing, martial)
- Pistol (1d10 Piercing, martial)
- Quarterstaff (1d6 Bludgeoning, simple)
- Rapier (1d8 Piercing, martial)
- Scimitar (1d6 Slashing, martial)
- Shortbow (1d6 Piercing, simple)
- Shortsword (1d6 Piercing, martial)
- Sickle (1d4 Slashing, simple)
- Sling (1d4 Bludgeoning, simple)
- Spear (1d6 Piercing, simple)
- Trident (1d8 Piercing, martial)
- War Pick (1d8 Piercing, martial)
- Warhammer (1d8 Bludgeoning, martial)
- Whip (1d4 Slashing, martial)