Baboon
Small · Beast · CR 0

- Type
- Beast
- Size
- Small
- Alignment
- unaligned
- Armour class
- 12 (natural armor)
- Hit points
- 3 (1d6)
- Initiative
- +2
- Speed
- 30 ft., climb 30 ft.
- Saving throws
- Strength -1, Dexterity +2, Constitution +0, Intelligence -3, Wisdom +1, Charisma -2
- Senses
- passive Perception 11
- Challenge
- 0 (0 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 11 (+0) | 4 (-3) | 12 (+1) | 6 (-2) |
Traits
Pack Tactics. The baboon has Advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. 1 (1d4 - 1) Piercing damage.