Crocodile
Large · Beast · CR 0.5

- Type
- Beast
- Size
- Large
- Alignment
- unaligned
- Armour class
- 12 (natural armor)
- Hit points
- 13 (2d10 + 2)
- Initiative
- +0
- Speed
- 20 ft., swim 30 ft.
- Saving throws
- Strength +2, Dexterity +0, Constitution +3, Intelligence -4, Wisdom +0, Charisma -3
- Skills
- Stealth +2
- Senses
- passive Perception 10
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 19 | 13 |
Read the other edition's version · Everything that changed for monsters