Dire Wolf
Large · Beast · CR 1

- Type
- Beast
- Size
- Large
- Alignment
- unaligned
- Armour class
- 14 (natural armor)
- Hit points
- 22 (3d10 + 6)
- Initiative
- +2
- Speed
- 50 ft.
- Saving throws
- Strength +3, Dexterity +2, Constitution +2, Intelligence -4, Wisdom +1, Charisma -2
- Skills
- Perception +5, Stealth +4
- Senses
- darkvision 60 ft., passive Perception 15
- Challenge
- 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 7 (-2) |
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 37 | 22 |
Read the other edition's version · Everything that changed for monsters