Deva
Medium · Celestial · CR 10

- Type
- Celestial
- Size
- Medium
- Alignment
- lawful good
- Armour class
- 17 (natural armor)
- Hit points
- 229 (27d8 + 108)
- Initiative
- +4
- Speed
- 30 ft., fly 90 ft.
- Saving throws
- Strength +4, Dexterity +4, Constitution +4, Intelligence +3, Wisdom +9, Charisma +9
- Skills
- Insight +9, Perception +9
- Damage resistances
- radiant
- Senses
- darkvision 120 ft., passive Perception 19
- Languages
- All; telepathy 120 ft.
- Challenge
- 10 (5,900 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 18 (+4) | 17 (+3) | 20 (+5) | 20 (+5) |
Traits
Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.
Actions
Holy Mace. Melee Attack Roll: +8, reach 5 ft. 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
Multiattack. The deva makes two Holy Mace attacks.
Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
- At Will: Detect Evil and Good, Shapechange
- 1/Day Each: Commune, Raise Dead
Bonus actions
Divine Aid. The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 136 | 229 |
Read the other edition's version · Everything that changed for monsters