Deva

Medium · Celestial · CR 10

Deva
Type
Celestial
Size
Medium
Alignment
lawful good
Armour class
17 (natural armor)
Hit points
229 (27d8 + 108)
Initiative
+4
Speed
30 ft., fly 90 ft.
Saving throws
Strength +4, Dexterity +4, Constitution +4, Intelligence +3, Wisdom +9, Charisma +9
Skills
Insight +9, Perception +9
Damage resistances
radiant
Senses
darkvision 120 ft., passive Perception 19
Languages
All; telepathy 120 ft.
Challenge
10 (5,900 XP)
Ability scores
STRDEXCONINTWISCHA
18 (+4)18 (+4)18 (+4)17 (+3)20 (+5)20 (+5)

Traits

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

Holy Mace. Melee Attack Roll: +8, reach 5 ft. 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Multiattack. The deva makes two Holy Mace attacks.

Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

Bonus actions

Divine Aid. The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

This monster is different in the other edition

What20142024
Hit points136229

Read the other edition's version · Everything that changed for monsters