Guard Captain

Small · Humanoid · CR 4

Type
Humanoid
Size
Small
Alignment
neutral
Armour class
18 (natural armor)
Hit points
75 (10d8 + 30)
Initiative
+4
Speed
30 ft.
Saving throws
Strength +4, Dexterity +2, Constitution +3, Intelligence +1, Wisdom +2, Charisma +1
Skills
Athletics +6, Perception +4
Senses
passive Perception 14
Languages
Common
Challenge
4 (1,100 XP)
Ability scores
STRDEXCONINTWISCHA
18 (+4)14 (+2)16 (+3)12 (+1)14 (+2)13 (+1)

Actions

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: +6, reach 5 ft. 15 (2d10 + 4) Slashing damage.

Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for monsters