Half-Dragon
Medium · Dragon · CR 5
- Type
- Dragon
- Size
- Medium
- Alignment
- neutral
- Armour class
- 18 (natural armor)
- Hit points
- 105 (14d8 + 42)
- Initiative
- +5
- Speed
- 40 ft.
- Saving throws
- Strength +4, Dexterity +5, Constitution +3, Intelligence +0, Wisdom +5, Charisma +2
- Skills
- Athletics +7, Perception +5, Stealth +5
- Senses
- darkvision 60 ft., blindsight 10 ft., passive Perception 15
- Languages
- Common, Draconic
- Challenge
- 5 (1,800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
Traits
Draconic Origin. The half-dragon is related to a type of dragon associated with one of the following damage types (DM's choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.
Actions
Claw. Melee Attack Roll: +7, reach 10 ft. 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.
Dragon's Breath. Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.
Multiattack. The half-dragon makes two Claw attacks.
Bonus actions
Leap. The half-dragon jumps up to 30 feet by spending 10 feet of movement.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.