Half-Dragon

Medium · Dragon · CR 5

Type
Dragon
Size
Medium
Alignment
neutral
Armour class
18 (natural armor)
Hit points
105 (14d8 + 42)
Initiative
+5
Speed
40 ft.
Saving throws
Strength +4, Dexterity +5, Constitution +3, Intelligence +0, Wisdom +5, Charisma +2
Skills
Athletics +7, Perception +5, Stealth +5
Senses
darkvision 60 ft., blindsight 10 ft., passive Perception 15
Languages
Common, Draconic
Challenge
5 (1,800 XP)
Ability scores
STRDEXCONINTWISCHA
19 (+4)14 (+2)16 (+3)10 (+0)15 (+2)14 (+2)

Traits

Draconic Origin. The half-dragon is related to a type of dragon associated with one of the following damage types (DM's choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.

Actions

Claw. Melee Attack Roll: +7, reach 10 ft. 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.

Dragon's Breath. Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.

Multiattack. The half-dragon makes two Claw attacks.

Bonus actions

Leap. The half-dragon jumps up to 30 feet by spending 10 feet of movement.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for monsters