Hydra

Huge · Monstrosity · CR 8

Hydra
Type
Monstrosity
Size
Huge
Alignment
unaligned
Armour class
15 (natural armor)
Hit points
184 (16d12 + 80)
Initiative
+4
Speed
40 ft., swim 40 ft.
Saving throws
Strength +5, Dexterity +1, Constitution +5, Intelligence -4, Wisdom +0, Charisma -2
Skills
Perception +6
Senses
darkvision 60 ft., passive Perception 16
Challenge
8 (3,900 XP)
Ability scores
STRDEXCONINTWISCHA
20 (+5)12 (+1)20 (+5)2 (-4)10 (+0)7 (-2)

Traits

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Actions

Bite. Melee Attack Roll: +8, reach 10 ft. 10 (1d10 + 5) Piercing damage.

Multiattack. The hydra makes as many Bite attacks as it has heads.

This monster is different in the other edition

What20142024
Hit points172184

Read the other edition's version · Everything that changed for monsters