Hydra

Huge · Monstrosity · CR 8

Hydra
Type
Monstrosity
Size
Huge
Alignment
unaligned
Armour class
15 (natural armor)
Hit points
172 (15d12+75)
Initiative
+1
Speed
30 ft., swim 30 ft.
Skills
Perception +6
Senses
darkvision 60 ft., passive Perception 16
Challenge
8 (3,900 XP)
Ability scores
STRDEXCONINTWISCHA
20 (+5)12 (+1)20 (+5)2 (-4)10 (+0)7 (-2)

Traits

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While the hydra sleeps, at least one of its heads is awake.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Multiattack. The hydra makes as many bite attacks as it has heads.

This monster is different in the other edition

What20142024
Hit points172184

Read the other edition's version · Everything that changed for monsters