Iron Golem
Large · Construct · CR 16

- Type
- Construct
- Size
- Large
- Alignment
- unaligned
- Armour class
- 20 (natural armor)
- Hit points
- 252 (24d10 + 120)
- Initiative
- +9
- Speed
- 30 ft.
- Saving throws
- Strength +7, Dexterity -1, Constitution +5, Intelligence -4, Wisdom +0, Charisma -5
- Damage immunities
- fire, poison, psychic
- Condition immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- Understands Common plus two other languages but can't speak
- Challenge
- 16 (15,000 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
Traits
Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form. The golem can't shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Bladed Arm. Melee Attack Roll: +12, reach 10 ft. 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. 36 (8d8) Fire damage.
Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Poison Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 210 | 252 |
Read the other edition's version · Everything that changed for monsters