Invisible Stalker
Large · Elemental · CR 6

- Type
- Elemental
- Size
- Large
- Alignment
- neutral
- Armour class
- 14 (natural armor)
- Hit points
- 97 (13d10 + 26)
- Initiative
- +7
- Speed
- 50 ft., fly 50 ft.
- Saving throws
- Strength +3, Dexterity +4, Constitution +2, Intelligence +0, Wisdom +2, Charisma +0
- Skills
- Perception +8, Stealth +10
- Damage immunities
- poison
- Condition immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft., passive Perception 18
- Languages
- Common, Primordial (Auran)
- Challenge
- 6 (2,300 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Traits
Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.
Wind Swipe. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Force damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 104 | 97 |
| Size | Medium | Large |
Read the other edition's version · Everything that changed for monsters