Mage
Small · Humanoid · CR 6

- Type
- Humanoid
- Size
- Small
- Alignment
- neutral
- Armour class
- 15 (natural armor)
- Hit points
- 81 (18d8)
- Initiative
- +2
- Speed
- 30 ft.
- Saving throws
- Strength -1, Dexterity +2, Constitution +0, Intelligence +6, Wisdom +4, Charisma +0
- Skills
- Arcana +6, History +6, Perception +4
- Senses
- passive Perception 14
- Languages
- Common and any three languages
- Challenge
- 6 (2,300 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
Actions
Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. 16 (3d8 + 3) Force damage.
Multiattack. The mage makes three Arcane Burst attacks.
Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
- At Will: Detect Magic, Light, Mage Armor, Mage Hand, Prestidigitation
- 2/Day Each: Fireball, Invisibility
- 1/Day Each: Cone of Cold, Fly
Bonus actions
Misty Step. The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
Reactions
Protective Magic. The mage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 12 | 15 |
| Hit points | 40 | 81 |
| Size | Medium | Small |
Read the other edition's version · Everything that changed for monsters