Steam Mephit

Small · Elemental · CR 0.25

Type
Elemental
Size
Small
Alignment
neutral evil
Armour class
10 (natural armor)
Hit points
17 (5d6)
Initiative
+0
Speed
30 ft., fly 30 ft.
Saving throws
Strength -3, Dexterity +0, Constitution +0, Intelligence +0, Wisdom +0, Charisma +1
Skills
Stealth +2
Damage immunities
fire, poison
Condition immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Aquan, Ignan)
Challenge
1/4 (50 XP)
Ability scores
STRDEXCONINTWISCHA
5 (-3)11 (+0)10 (+0)11 (+0)10 (+0)12 (+1)

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

This monster is different in the other edition

What20142024
Hit points2117

Read the other edition's version · Everything that changed for monsters