Steam Mephit
Small · Elemental · CR 0.25
- Type
- Elemental
- Size
- Small
- Alignment
- neutral evil
- Armour class
- 10 (natural armor)
- Hit points
- 17 (5d6)
- Initiative
- +0
- Speed
- 30 ft., fly 30 ft.
- Saving throws
- Strength -3, Dexterity +0, Constitution +0, Intelligence +0, Wisdom +0, Charisma +1
- Skills
- Stealth +2
- Damage immunities
- fire, poison
- Condition immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Primordial (Aquan, Ignan)
- Challenge
- 1/4 (50 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
Steam Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 21 | 17 |
Read the other edition's version · Everything that changed for monsters