Spy
Small · Humanoid · CR 1
- Type
- Humanoid
- Size
- Small
- Alignment
- neutral
- Armour class
- 12 (natural armor)
- Hit points
- 27 (6d8)
- Initiative
- +4
- Speed
- 30 ft., climb 30 ft.
- Saving throws
- Strength +0, Dexterity +2, Constitution +0, Intelligence +1, Wisdom +2, Charisma +3
- Skills
- Deception +5, Insight +4, Investigation +5, Perception +6, Sleight_of_hand +4, Stealth +6
- Senses
- passive Perception 16
- Languages
- Common plus one other language
- Challenge
- 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Actions
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Shortsword. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus actions
Cunning Action. The spy takes the Dash, Disengage, or Hide action.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Size | Medium | Small |
Read the other edition's version · Everything that changed for monsters