Spy

Small · Humanoid · CR 1

Type
Humanoid
Size
Small
Alignment
neutral
Armour class
12 (natural armor)
Hit points
27 (6d8)
Initiative
+4
Speed
30 ft., climb 30 ft.
Saving throws
Strength +0, Dexterity +2, Constitution +0, Intelligence +1, Wisdom +2, Charisma +3
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Sleight_of_hand +4, Stealth +6
Senses
passive Perception 16
Languages
Common plus one other language
Challenge
1 (200 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)15 (+2)10 (+0)12 (+1)14 (+2)16 (+3)

Actions

Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Shortsword. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus actions

Cunning Action. The spy takes the Dash, Disengage, or Hide action.

This monster is different in the other edition

What20142024
SizeMediumSmall

Read the other edition's version · Everything that changed for monsters