Spy
Medium · Humanoid · CR 1
- Type
- Humanoid
- Size
- Medium
- Alignment
- any alignment
- Armour class
- 12
- Hit points
- 27 (6d8)
- Initiative
- +2
- Speed
- 30 ft.
- Skills
- Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
- Senses
- passive Perception 16
- Languages
- any two languages
- Challenge
- 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Traits
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Actions
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Multiattack. The spy makes two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Size | Medium | Small |
Read the other edition's version · Everything that changed for monsters