Spy

Medium · Humanoid · CR 1

Type
Humanoid
Size
Medium
Alignment
any alignment
Armour class
12
Hit points
27 (6d8)
Initiative
+2
Speed
30 ft.
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
Senses
passive Perception 16
Languages
any two languages
Challenge
1 (200 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)15 (+2)10 (+0)12 (+1)14 (+2)16 (+3)

Traits

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Multiattack. The spy makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

This monster is different in the other edition

What20142024
SizeMediumSmall

Read the other edition's version · Everything that changed for monsters