Sprite

Tiny · Fey · CR 0.25

Type
Fey
Size
Tiny
Alignment
neutral good
Armour class
15 (leather armor)
Hit points
2 (1d4)
Initiative
+4
Speed
10 ft., fly 40 ft.
Skills
Perception +3, Stealth +8
Senses
passive Perception 13
Languages
Common, Elvish, Sylvan
Challenge
1/4 (50 XP)
Ability scores
STRDEXCONINTWISCHA
3 (-4)18 (+4)10 (+0)14 (+2)13 (+1)11 (+0)

Actions

Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

This monster is different in the other edition

What20142024
Hit points210
SizeTinySmall

Read the other edition's version · Everything that changed for monsters