Spirit Naga
Large · Monstrosity · CR 8
- Type
- Monstrosity
- Size
- Large
- Alignment
- chaotic evil
- Armour class
- 15 (natural armor)
- Hit points
- 75 (10d10+20)
- Initiative
- +3
- Speed
- 40 ft.
- Saving throws
- Dexterity +6, Constitution +5, Wisdom +5, Charisma +6
- Damage immunities
- poison
- Condition immunities
- charmed, poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
- Challenge
- 8 (3,900 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Traits
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
- Cantrips (at will): mage hand, minor illusion, ray of frost
- 1st level (4 slots): charm person, detect magic, sleep
- 2nd level (3 slots): detect thoughts, hold person
- 3rd level (3 slots): lightning bolt, water breathing
- 4th level (3 slots): blight, dimension door
- 5th level (2 slots): dominate person
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 15 | 17 |
| Hit points | 75 | 135 |
| Type | Monstrosity | Fiend |
Read the other edition's version · Everything that changed for monsters