Spirit Naga

Large · Monstrosity · CR 8

Type
Monstrosity
Size
Large
Alignment
chaotic evil
Armour class
15 (natural armor)
Hit points
75 (10d10+20)
Initiative
+3
Speed
40 ft.
Saving throws
Dexterity +6, Constitution +5, Wisdom +5, Charisma +6
Damage immunities
poison
Condition immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common
Challenge
8 (3,900 XP)
Ability scores
STRDEXCONINTWISCHA
18 (+4)17 (+3)14 (+2)16 (+3)15 (+2)16 (+3)

Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

This monster is different in the other edition

What20142024
Armour class1517
Hit points75135
TypeMonstrosityFiend

Read the other edition's version · Everything that changed for monsters