Spirit Naga
Large · Fiend · CR 8
- Type
- Fiend
- Size
- Large
- Alignment
- chaotic evil
- Armour class
- 17 (natural armor)
- Hit points
- 135 (18d10 + 36)
- Initiative
- +3
- Speed
- 40 ft.
- Saving throws
- Strength +4, Dexterity +6, Constitution +5, Intelligence +3, Wisdom +5, Charisma +6
- Damage immunities
- poison
- Condition immunities
- charmed, poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
- Challenge
- 8 (3,900 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Traits
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
- At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
- 2/Day Each: Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 15 | 17 |
| Hit points | 75 | 135 |
| Type | Monstrosity | Fiend |
Read the other edition's version · Everything that changed for monsters