Spirit Naga

Large · Fiend · CR 8

Type
Fiend
Size
Large
Alignment
chaotic evil
Armour class
17 (natural armor)
Hit points
135 (18d10 + 36)
Initiative
+3
Speed
40 ft.
Saving throws
Strength +4, Dexterity +6, Constitution +5, Intelligence +3, Wisdom +5, Charisma +6
Damage immunities
poison
Condition immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common
Challenge
8 (3,900 XP)
Ability scores
STRDEXCONINTWISCHA
18 (+4)17 (+3)14 (+2)16 (+3)15 (+2)16 (+3)

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Bite. Melee Attack Roll: +7, reach 10 ft. 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):

This monster is different in the other edition

What20142024
Armour class1517
Hit points75135
TypeMonstrosityFiend

Read the other edition's version · Everything that changed for monsters