Storm Giant
Huge · Giant · CR 13

- Type
- Giant
- Size
- Huge
- Alignment
- chaotic good
- Armour class
- 16 (natural armor)
- Hit points
- 230 (20d12 + 100)
- Initiative
- +7
- Speed
- 50 ft., fly 25 ft., swim 50 ft.
- Saving throws
- Strength +14, Dexterity +2, Constitution +10, Intelligence +3, Wisdom +10, Charisma +9
- Skills
- Arcana +8, Athletics +14, History +8, Perception +10
- Damage resistances
- cold
- Damage immunities
- lightning, thunder
- Senses
- darkvision 120 ft., truesight 30 ft., passive Perception 20
- Languages
- Common, Giant
- Challenge
- 13 (10,000 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 20 (+5) | 18 (+4) |
Traits
Amphibious. The giant can breathe air and water.
Actions
Lightning Storm. Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):
- At Will: Detect Magic, Light
- 1/Day Each: Control Weather