Storm Giant

Huge · Giant · CR 13

Storm Giant
Type
Giant
Size
Huge
Alignment
chaotic good
Armour class
16 (natural armor)
Hit points
230 (20d12 + 100)
Initiative
+7
Speed
50 ft., fly 25 ft., swim 50 ft.
Saving throws
Strength +14, Dexterity +2, Constitution +10, Intelligence +3, Wisdom +10, Charisma +9
Skills
Arcana +8, Athletics +14, History +8, Perception +10
Damage resistances
cold
Damage immunities
lightning, thunder
Senses
darkvision 120 ft., truesight 30 ft., passive Perception 20
Languages
Common, Giant
Challenge
13 (10,000 XP)
Ability scores
STRDEXCONINTWISCHA
29 (+9)14 (+2)20 (+5)16 (+3)20 (+5)18 (+4)

Traits

Amphibious. The giant can breathe air and water.

Actions

Lightning Storm. Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):

Storm Sword. Melee Attack Roll: +14, reach 10 ft. 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.