Succubus

Medium · Fiend · CR 4

Succubus
Type
Fiend
Size
Medium
Alignment
neutral evil
Armour class
15 (natural armor)
Hit points
71 (13d8 + 13)
Initiative
+3
Speed
30 ft., fly 60 ft.
Saving throws
Strength -1, Dexterity +3, Constitution +1, Intelligence +2, Wisdom +1, Charisma +5
Skills
Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Damage resistances
cold, fire, poison, psychic
Senses
darkvision 60 ft., passive Perception 15
Languages
Abyssal, Common, Infernal; telepathy 60 ft.
Challenge
4 (1,100 XP)
Ability scores
STRDEXCONINTWISCHA
8 (-1)17 (+3)13 (+1)15 (+2)12 (+1)20 (+5)

Traits

Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.

Actions

Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target's Hit Point maximum decreases by an amount equal to the damage taken.

Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. 16 (2d10 + 5) Psychic damage.

Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.

Bonus actions

Shape-Shift. The succubus shape-shifts to resemble a Medium or Small Humanoid or back into its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it's wearing or carrying isn't transformed.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for monsters