Succubus
Medium · Fiend · CR 4

- Type
- Fiend
- Size
- Medium
- Alignment
- neutral evil
- Armour class
- 15 (natural armor)
- Hit points
- 71 (13d8 + 13)
- Initiative
- +3
- Speed
- 30 ft., fly 60 ft.
- Saving throws
- Strength -1, Dexterity +3, Constitution +1, Intelligence +2, Wisdom +1, Charisma +5
- Skills
- Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
- Damage resistances
- cold, fire, poison, psychic
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Abyssal, Common, Infernal; telepathy 60 ft.
- Challenge
- 4 (1,100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 20 (+5) |
Traits
Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.
Actions
Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).
Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target's Hit Point maximum decreases by an amount equal to the damage taken.
Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. 16 (2d10 + 5) Psychic damage.
Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.
Bonus actions
Shape-Shift. The succubus shape-shifts to resemble a Medium or Small Humanoid or back into its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it's wearing or carrying isn't transformed.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.