Tough

Small · Humanoid · CR 0.5

Type
Humanoid
Size
Small
Alignment
neutral
Armour class
12 (natural armor)
Hit points
32 (5d8 + 10)
Initiative
+1
Speed
30 ft.
Saving throws
Strength +2, Dexterity +1, Constitution +2, Intelligence +0, Wisdom +0, Charisma +0
Senses
passive Perception 10
Languages
Common
Challenge
1/2 (100 XP)
Ability scores
STRDEXCONINTWISCHA
15 (+2)12 (+1)14 (+2)10 (+0)10 (+0)11 (+0)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.

Mace. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for monsters