Tough Boss

Small · Humanoid · CR 4

Type
Humanoid
Size
Small
Alignment
neutral
Armour class
16 (natural armor)
Hit points
82 (11d8 + 33)
Initiative
+2
Speed
30 ft.
Saving throws
Strength +5, Dexterity +2, Constitution +5, Intelligence +0, Wisdom +0, Charisma +2
Senses
passive Perception 10
Languages
Common plus one other language
Challenge
4 (1,100 XP)
Ability scores
STRDEXCONINTWISCHA
17 (+3)14 (+2)16 (+3)11 (+0)10 (+0)11 (+0)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. 13 (2d10 + 2) Piercing damage.

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for monsters