Werebear

Small · Monstrosity · CR 5

Werebear
Type
Monstrosity
Size
Small
Alignment
neutral good
Armour class
15 (natural armor)
Hit points
135 (18d8 + 54)
Initiative
+3
Speed
30 ft., climb 30 ft.
Saving throws
Strength +4, Dexterity +0, Constitution +3, Intelligence +0, Wisdom +1, Charisma +1
Skills
Perception +7
Senses
darkvision 60 ft., passive Perception 17
Languages
Common (can't speak in bear form)
Challenge
5 (1,800 XP)
Ability scores
STRDEXCONINTWISCHA
19 (+4)10 (+0)17 (+3)11 (+0)12 (+1)12 (+1)

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the DM's control and has 10 Hit Points. Success: The target is immune to this werebear's curse for 24 hours.

Handaxe. Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. 14 (3d6 + 4) Slashing damage.

Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Rend. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Slashing damage.

Bonus actions

Shape-Shift. The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

This monster is different in the other edition

What20142024
Armour class1015
SizeMediumSmall
TypeHumanoidMonstrosity

Read the other edition's version · Everything that changed for monsters