Werebear

Medium · Humanoid · CR 5

Werebear
Type
Humanoid
Size
Medium
Alignment
neutral good
Armour class
10 (10 in humanoid form, 11 (natural armor) in bear and hybrid form)
Hit points
135 (18d8+54)
Initiative
+0
Speed
30 ft.
Skills
Perception +7
Damage immunities
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses
passive Perception 17
Languages
Common (can't speak in bear form)
Challenge
5 (1,800 XP)
Ability scores
STRDEXCONINTWISCHA
19 (+4)10 (+0)17 (+3)11 (+0)12 (+1)12 (+1)

Traits

Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it. is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

This monster is different in the other edition

What20142024
Armour class1015
SizeMediumSmall
TypeHumanoidMonstrosity

Read the other edition's version · Everything that changed for monsters