Werebear
Medium · Humanoid · CR 5

- Type
- Humanoid
- Size
- Medium
- Alignment
- neutral good
- Armour class
- 10 (10 in humanoid form, 11 (natural armor) in bear and hybrid form)
- Hit points
- 135 (18d8+54)
- Initiative
- +0
- Speed
- 30 ft.
- Skills
- Perception +7
- Damage immunities
- bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
- Senses
- passive Perception 17
- Languages
- Common (can't speak in bear form)
- Challenge
- 5 (1,800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Traits
Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it. is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 10 | 15 |
| Size | Medium | Small |
| Type | Humanoid | Monstrosity |
Read the other edition's version · Everything that changed for monsters