Chromatic Orb
Level 1 · Evocation

- Level
- 1
- School
- Evocation
- Casting time
- Action
- Range
- 90 feet
- Components
- Verbal, Somatic, Material
- Duration
- instantaneous
- Classes
- Sorcerer, Wizard
- Dice rolled
- 3d8
- Dice rolled
- 1d8
You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type. If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can't leap again unless you cast the spell with a level 2+ spell slot.
At higher levels
The damage increases by 1d8 for each spell slot level above 1. The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.
Material component
a diamond worth 50+ GP
New in the 2024 rules
This does not appear in the 2014 System Reference Document.