Chromatic Orb

Level 1 · Evocation

Chromatic Orb
Level
1
School
Evocation
Casting time
Action
Range
90 feet
Components
Verbal, Somatic, Material
Duration
instantaneous
Classes
Sorcerer, Wizard
Dice rolled
3d8
Dice rolled
1d8

You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type. If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can't leap again unless you cast the spell with a level 2+ spell slot.

At higher levels

The damage increases by 1d8 for each spell slot level above 1. The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.

Material component

a diamond worth 50+ GP

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for spells