Chill Touch

Cantrip · Necromancy

Chill Touch
Level
Cantrip
School
Necromancy
Casting time
Action
Range
Touch
Components
Verbal, Somatic
Duration
instantaneous
Classes
Sorcerer, Warlock, Wizard
Dice rolled
1d10
Dice rolled
2d10
Dice rolled
3d10
Dice rolled
4d10

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

At higher levels

The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

This spell is different in the other edition

What20142024
Range120 feetTouch
Duration1 roundinstantaneous

Read the other edition's version · Everything that changed for spells