Chill Touch
Cantrip · Necromancy

- Level
- Cantrip
- School
- Necromancy
- Casting time
- Action
- Range
- Touch
- Components
- Verbal, Somatic
- Duration
- instantaneous
- Classes
- Sorcerer, Warlock, Wizard
- Dice rolled
- 1d10
- Dice rolled
- 2d10
- Dice rolled
- 3d10
- Dice rolled
- 4d10
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
At higher levels
The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
This spell is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Range | 120 feet | Touch |
| Duration | 1 round | instantaneous |
Read the other edition's version · Everything that changed for spells