Chill Touch

Cantrip · Necromancy

Chill Touch
Level
Cantrip
School
Necromancy
Casting time
Action
Range
120 feet
Components
Verbal, Somatic
Duration
1 round
Classes
Sorcerer, Warlock, Wizard
Dice rolled
1d8
Dice rolled
2d8
Dice rolled
3d8
Dice rolled
4d8

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

At higher levels

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

This spell is different in the other edition

What20142024
Range120 feetTouch
Duration1 roundinstantaneous

Read the other edition's version · Everything that changed for spells