Stirge
Tiny · Beast · CR 0.125

- Type
- Beast
- Size
- Tiny
- Alignment
- unaligned
- Armour class
- 14 (natural armor)
- Hit points
- 2 (1d4)
- Initiative
- +3
- Speed
- 10 ft., fly 40 ft.
- Senses
- darkvision 60 ft., passive Perception 9
- Challenge
- 1/8 (25 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 16 (+3) | 11 (+0) | 2 (-4) | 8 (-1) | 6 (-2) |
Actions
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 14 | 13 |
| Hit points | 2 | 5 |
| Size | Tiny | Small |
| Type | Beast | Monstrosity |
Read the other edition's version · Everything that changed for monsters