Stirge

Tiny · Beast · CR 0.125

Stirge
Type
Beast
Size
Tiny
Alignment
unaligned
Armour class
14 (natural armor)
Hit points
2 (1d4)
Initiative
+3
Speed
10 ft., fly 40 ft.
Senses
darkvision 60 ft., passive Perception 9
Challenge
1/8 (25 XP)
Ability scores
STRDEXCONINTWISCHA
4 (-3)16 (+3)11 (+0)2 (-4)8 (-1)6 (-2)

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

This monster is different in the other edition

What20142024
Armour class1413
Hit points25
SizeTinySmall
TypeBeastMonstrosity

Read the other edition's version · Everything that changed for monsters