Vrock
Large · Fiend · CR 6

- Type
- Fiend
- Size
- Large
- Alignment
- chaotic evil
- Armour class
- 15 (natural armor)
- Hit points
- 104 (11d10+44)
- Initiative
- +2
- Speed
- 40 ft., fly 60 ft.
- Saving throws
- Dexterity +5, Wisdom +4, Charisma +2
- Damage resistances
- cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Abyssal, telepathy 120 ft.
- Challenge
- 6 (2,300 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 8 (-1) |
Traits
Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects.
Actions
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Multiattack. The vrock makes two attacks: one with its beak and one with its talons.
Spores. A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
Stunning Screech. The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn.
Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Variant: Summon Demon. The demon chooses what to summon and attempts a magical summoning. A vrock has a 30 percent chance of summoning 2d4 dretches or one vrock. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 104 | 152 |
Read the other edition's version · Everything that changed for monsters