Cult Fanatic

Medium · Humanoid · CR 2

Cult Fanatic
Type
Humanoid
Size
Medium
Alignment
any non-good alignment
Armour class
13 (leather armor)
Hit points
22 (6d8+6)
Initiative
+2
Speed
30 ft.
Skills
Deception +4, Persuasion +4, Religion +2
Senses
passive Perception 11
Languages
any one language (usually Common)
Challenge
2 (450 XP)
Ability scores
STRDEXCONINTWISCHA
11 (+0)14 (+2)12 (+1)10 (+0)13 (+1)14 (+2)

Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Multiattack. The fanatic makes two melee attacks.

Not in the 2024 rules

This does not appear in the 2024 System Reference Document. That is not the same as removed from the game — the SRD is a subset of what the books publish.

Everything that changed for monsters