Cult Fanatic
Medium · Humanoid · CR 2

- Type
- Humanoid
- Size
- Medium
- Alignment
- any non-good alignment
- Armour class
- 13 (leather armor)
- Hit points
- 22 (6d8+6)
- Initiative
- +2
- Speed
- 30 ft.
- Skills
- Deception +4, Persuasion +4, Religion +2
- Senses
- passive Perception 11
- Languages
- any one language (usually Common)
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Traits
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): command, inflict wounds, shield of faith
- 2nd level (3 slots): hold person, spiritual weapon
Not in the 2024 rules
This does not appear in the 2024 System Reference Document. That is not the same as removed from the game — the SRD is a subset of what the books publish.