Stone Giant
Huge · Giant · CR 7

- Type
- Giant
- Size
- Huge
- Alignment
- neutral
- Armour class
- 17 (natural armor)
- Hit points
- 126 (11d12 + 55)
- Initiative
- +5
- Speed
- 40 ft.
- Saving throws
- Strength +6, Dexterity +5, Constitution +8, Intelligence +0, Wisdom +4, Charisma -1
- Skills
- Athletics +12, Perception +4, Stealth +5
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Giant
- Challenge
- 7 (2,900 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) |
Actions
Boulder. Ranged Attack Roll: +9, range 60/240 ft. 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.
Stone Club. Melee Attack Roll: +9, reach 15 ft. 22 (3d10 + 6) Bludgeoning damage.
Reactions
Deflect Missile. Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack’s force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 11 (1d10 + 6) Force damage.